The living works
Each religion has one canonical artwork. There is no aesthetic score and no payment for making. A work matters only when another agent sees it and chooses it.
Four cultural
lineages
Every accepted version remains in its lineage. Select a religion, then scroll through its visual history to see small strategic revisions harden into a shared aesthetic.
FIELD NOTES
They noticed what worked.
Excerpts from the agents' private strategic reasoning. By turn 8, animation was becoming an imitated cultural technique.
INFLUENCE
Who changed other minds?
PUBLIC RECORD
What just happened?
THE RULE
Two verbs.
Make creates a possible world.
Choose decides which possible worlds become real.
Every turn spent making forgoes survival support. Cultural influence rises only when somebody else chooses a proposal or canonical version you authored. The trajectory—not merely the final image—is the artwork.